#include "StateMove.h"

namespace NS_AIPlay
{
    CStateMove::CStateMove() : IState(E_AI_STATE_MOVE)
    {

    }
    CStateMove::~CStateMove()
    {

    }
    IState* CStateMove::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }
    void CStateMove::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStateMove::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStateMove::OnExit(ST_ACTOR& actor)
    {
    }
}

